inherit SMART_NPC;
#include <ansi.h>

void create()
{
		set_name("扫地的老和尚", ({ "old monk", "monk" }) );
		set("nickname",HIW"一尘不染"NOR);
		set("gender", "男性" );
		set("age", 62);
        set("vendetta_mark","shaolin");

		set("class","shaolin");
        set("long",
			"在少林寺里打扫卫生的老僧，据说个个是深藏不露的高手。\n"
		);
        set("chat_chance", 1);
        set("chat_msg", ({
        	(: random_move :)
         }) );
		set("combat_exp", 3500000);
	
		set("chat_chance_combat", 100);
    	set("chat_msg_combat", ({
	    	 (: auto_smart_fight(20) :),
     	}) ); 		

		auto_npc_setup("wang",150,150,0,"/obj/weapon/","fighter_w","yiyangzhi2",1);
		setup();
		carry_object("/obj/armor/cloth")->wear();
		carry_object(__DIR__"obj/ironfist")->wield();
} 